2008 – 11
Entered the Industry
- 3rd Row Interactive — intern
- WilmU Admissions — part-time
- Graduated with a B.S. in Interaction Design
- Lead Web Designer, Wilmington University
About
I'm a Principal Product Designer who works at the intersection of complex systems, data, and decision-making.
For the past 15+ years, I've designed products in enterprise and FinTech environments where the stakes are real. Portfolio dashboards that guide capital allocation. Debt management tools that influence millions in exposure. Workflows that must be accurate, compliant, and trusted.
I'm most energized when the problem is messy.
Ambiguous requirements. Fragmented data. Multiple user roles. Organizational tension. That's where I do my best work — aligning research, product strategy, engineering constraints, and business outcomes into something clear and usable.

How I Think
My background in frontend development helps me design with technical feasibility in mind. My years teaching interaction design keep me disciplined about fundamentals. And my experience leading cross-functional initiatives has shaped how I influence at the executive level.
I care deeply about:
AI-Native Product Development
I adopt new AI tools constantly — not as novelties, but as force multipliers. I use custom GPTs and structured prompts to collaborate with product managers, engineers, and researchers in real time. Together, we iterate on requirements, pressure-test assumptions, and sharpen problem framing before a single line of UI is finalized.
Research synthesis that once took weeks now takes hours.
What used to result in flat Figma prototypes now results in native experiences with real or simulated data — raising the bar for learning from users significantly.
Instead of debating wireframes, we test working systems.
Journey maps, PRDs, information architecture, personas, and service blueprints are no longer static artifacts. They become structured context that feeds directly into AI-assisted prototyping and engineering scaffolds.
Accessibility & Perspective
I became visually impaired at a young age due to Leber's Hereditary Optic Neuropathy. That experience fundamentally shaped how I think about clarity, hierarchy, and usability.
Designing interfaces I can confidently navigate — and that others can trust — has made me more rigorous about structure, feedback, and system transparency.
2008 – 11
The Web Started Moving
Bet on principles, not tools. Tools get deprecated.
2013 – 14
Started Teaching
Getting stakeholder trust is its own design problem.
Teaching forces you to know why, not just how.
2016 – 17
Promoted from individual contributor to manager. Went from designing systems to building the team that designs them.
Built the First Design System
The best managers design conditions for people to do their best work.
A design system is a living agreement, not a deliverable.
2019 – 21
Left higher ed for FinTech. Design decisions now influenced billions in hedging exposure. The stakes and the rigor required both went up.
The Pandemic
High-stakes environments clarify what design actually needs to do.
Clarity in process becomes survival when you lose the hallway.
2021 – 22
A greenfield platform shelved after significant investment. The most important lesson in organizational dynamics over design quality.
The work isn’t wasted. The learning lives in the next problem.
2022 – 25
AI Changes the Work
The job title changes. The need to stay curious doesn’t.
The tools changed again. This time, I wasn’t surprised.
Right Now
I'm drawn to environments where design helps shape strategy — not just interface.