2008 – 11
Entered the Industry
- 3rd Row Interactive — intern
- WilmU Admissions — part-time
- Graduated with a B.S. in Interaction Design
- Lead Web Designer, Wilmington University
About
I design where complex systems, data, and real consequences meet.
Seven of those years have been in FinTech. Portfolio dashboards that guide capital allocation. Debt tools that move millions in exposure. Workflows that have to be accurate, compliant, and trusted.
I'm most energized when the problem is messy.
Ambiguous requirements. Fragmented data. A dozen stakeholders who don't agree yet.
What I bring depends on what the moment needs. The direct question that turns a vague ask into a strategy. The coaching that helps a designer win the room. The plan that raises a team's UX maturity. The agents that let everyone move faster on routine work and go deeper on the parts that need real craft.

Career Arc
Eighteen years of milestones, inflection points, and the lessons each era left behind — from first internship to founding Fathom.
2008 – 11
The Web Started Moving
Bet on principles, not tools. Tools get deprecated.
2013 – 14
Started Teaching
Getting stakeholder trust is its own design problem.
Teaching forces you to know why, not just how.
2016 – 17
Promoted from individual contributor to manager. Went from designing systems to building the team that designs them.
Built the First Design System
The best managers design conditions for people to do their best work.
A design system is a living agreement, not a deliverable.
2019 – 21
Left higher ed for FinTech. Design decisions now influenced billions in hedging exposure. The stakes and the rigor required both went up.
The Pandemic
High-stakes environments clarify what design actually needs to do.
Clarity in process becomes survival when you lose the hallway.
2021 – 22
A greenfield platform shelved after significant investment. The most important lesson in organizational dynamics over design quality.
The work isn't wasted. The learning lives in the next problem.
2022 – Present
AI Changes the Work
The tools changed again. This time, I wasn't surprised.
2026 – Present
Founded Unruly Vision
The job title changes. The need to stay curious doesn't.
How I Think
My start in frontend code keeps me honest about what's actually buildable. A decade of teaching keeps me honest about the fundamentals. And I steal ideas from fields that have nothing to do with design to question "the way we've always done it."
The best part of the job is alignment. I tell the story behind the pain point so people from different disciplines see it the same way and ship the right thing earlier.
I care deeply about:
AI-Native Product Development
I work AI-native now. Custom agents and structured context cut research from weeks to hours and turn static wireframes into working prototypes on real data.
Instead of debating wireframes, we test working systems.
The bigger shift is the team. I build agents and skills that people across the company, from HR to design, use to move fast on routine work, so they can go deep on what needs critical thinking, attention to detail, and craft.
I don't hoard tooling. I build it so everyone gets sharper.
Accessibility & Perspective
I became visually impaired at a young age due to Leber's Hereditary Optic Neuropathy. That experience fundamentally shaped how I think about clarity, hierarchy, and usability.
Designing interfaces I can confidently navigate — and that others can trust — has made me more rigorous about structure, feedback, and system transparency.
Right Now
I'm drawn to environments where design shapes strategy, not just the interface.